Episode Guide
Episode 1 -| Review Score – 3/5 Episode 2 -|Review Score – 4/5 Episode 3 -|Review Score – 3/5 Episode 4 -|Review Score – 3/5 Episode 5 -|Review Score – 3/5 Episode 6 -|Review Score – 3/5 Episode 7 -|Review Score – 3.5/5 Episode 8 -|Review Score – 2.5/5 Episode 9 -|Review Score – 3/5 Episode 10 -|Review Score – 3/5 I must confess, I’ve never been a massive fan of Mythic Quest. The show is absolutely fine for what it is though. Some of the jokes are genuinely funny and the narrative set around a videogame company, touching on genuine issues the gaming community have faced – including crunch, microtransactions and VR – are nice additions. The show has always excelled with these little gems of one-off episodes too, with both prior seasons doing an excellent job of showing how talented the writing team are. The Quarantine special and the standalone segment in season 1 are both up there with the best material this show has produced. Moving into season 3, it’s clear Mythic Quest has outgrown its source material. Instead of being a sitcom based on videogames and the gaming community, this series now feels like an office sitcom with references to videogames to try and stay relevant. In fact, this third season actually features more film material than actual videogame content, which only compounds the issue. The interweaving story though continues where it left off last time. Brad is no longer working for the company, Iain and Poppy are off creating their own project together, while David is in charge of Mythic Quest. When David receives a call offering him the chance to oversee an MQ movie, he jumps at the chance and juggles that with keeping his staff happy, who are all overworked and fed up. Downstairs though, Poppy and Iain aren’t faring much better. The pair are having creative differences and there’s a distinct tension that oversees both of them as they attempt to make the most of their project. However, in-fighting drives the pair apart and both seek solace in the most unlikely of places. These stories ultimately extend across the 10 episodes, with a couple of subplots thrown in for good measure. There’s an on-running gag with Brad’s true motives as he’s released from prison and begins working as a janitor at MQ. Dana and Rachel have a much larger role here this time around, while Diana’s promotion up to Diversity Officer causes hilarity to occur late on in the season. But despite all of this, there’s nothing here that particularly stands out. Sure, there are a couple of neat gags and a few nice additions but ultimately most of the jokes here revolve around characters shouting louder than the others, repeating the same played out character trait (Jo being very angry and socially awkward for example). To make matters worse, it’s clear the guys this time around are out of touch with gaming culture, as they struggle to even inject any gaming-related material in that’s relevant. We get a whole subplot involving Poppy off making a VR game that basically looks like an early Wii title, while there’s a few passing mentions of NFTs and crunch but little to actually sink your teeth into. In fact, after watching 10 episodes of this season I’m struggling to find a stand out joke. Mythic Quest certainly isn’t bad but it’s not particularly good or memorable either. This third season is by far the weakest of the bunch and it’s clear the show is struggling to find its own identity now. If this is renewed let’s hope a fourth season rectifies the issues. Based on this showing the series should probably be rebranded to Mediocre Quest by now.